Here is an example of a cinema I set up in MotionBuilder. Working with the cinema director, I was responsible for most of the layout, all cameras, and all final character animations.
Here is another example of a cinema scene I contributed to. I was responsible for all character animations except the face animations. The layout and cameras were set up by another animator.
This is an example of a previs animatic I created to communicate a game mechanic.
I animated this short foreshadowing intro in MotionBuilder. I exported the camera animation using a custom Python script I wrote. The script plotted each camera's correct time range to a specific node that would be exported to Unreal.